in isn't affiliated with or endorsed by Grinding Gear Games in any wayAt the moment I'm using Melee Splash instead of Multistrike for mapping which gets the job done perfectly, but will likely pick up asenaths and go back to multi. 5 ex should not be an issue. Multistrike is a support gem. 5 % chance to deal Double Damage. Melee splash is a different beast and multiplies your AoE damage several times in a multi target situation. Big upgrades (but also expensive) would be a good Watcher's eye and Divergent Melee Splash (this one is huge - that's also a reason for its price). I've also added leveling section as well as a progression path for the endgame gear and a bunch of videos. Unbound Ailments Support 20%. The issue with melee isn't (and never has been) damage, it's damage projection. Unleash. Melee Skills have 12 % increased Area of Effect. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Do strikes gain that. You lose two gem slots though because you need to run arcanist brand linked with hydrosphere to consistently overlap the sphere onto the target. The biggest impact (and lowest cost) change I can see for DPS is including Hydrosphere and switching Minion Damage with Divergent Melee Splash. If it's. Melee attack skills that are linked to Multistrike will repeat themselves twice after the initial attack (e. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences) - second. If a non-unique enemy dies while affected by the debuff, the enemy's corpse. 0. I agree with your recommendation for the audience. Additional Effects. Determination. I'm running divergent melee splash, multistrike, and withering touch 100% of the time in my build. Strike skills are melee skills which hit a single target or all enemies with a melee's swing radius. 40k ehp in your current build will not be able to do simu30 comfortably. I use double strike with attack totem to level since act 1, early 4L setup is double strike + melee splash/ancestral call + melee physical damage/brutality/fortify + multistrike. Now with Unbound Ailments instead of melee splash I'm getting ~900k dps per Spider. In practicality, using Cyclone as the trigger for the Cast when Channeling link makes the Hydrosphere-Melee Splash interaction incredibly cumbersome, as ideally the build wants to benefit from Cyclone's high attack rate to take advantage of on-hit effects (like LGoH). enemy takes both the damage from the strike. MuskieGo • 7 mo. 5% increased Area of Effect This is a Support Gem. I killed Sirius, Eater of world, Searing exarch. Quality 20. Not the best mapper by any means, but decent enough. 1. The +1 bonus from Awakened only applies to a "Strike" skill (which SRS isn't). Get a divergent melee splash. Divergent Melee Splash is worth it when using hydrosphere. Support the site Merchandise. The divergent is around 1. Also you need to consider melee splash off of hydrosphere to get "full full dps". Divergent Melee Splash Support. Whirling Blades can be created from the following recipes: AmountRuthless was replaced by Divergent Melee Splash. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. Supported Skills deal Splash Damage to surrounding targetsThose Flicker links to start of. Moreover, this interaction makes Divergent melee splash act as a 106% more damage multiplier for single target. Reply BlackHairSasha. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Not delirium, just 4 awakened sextant 80+ q, 1-2 frags 2-3 scarabs, legion or domination. GLOVES The gloves are Triad Grip with 1 red and 3. It has better numbers. Supported Skills have (0-57)% more Melee Splash Area of Effect. The Last To Die - Path of Exile. Regarding the use of Hydrosphere and Melee splash, wouldn't Divergent Melee Splash work better than Awakened version due to the overlap of damage? Last edited by mrkid0612 on Nov 3, 2021, 5:57:25 AM. For single target, you have to have The Tribal Fury allocated, summon Hydrosphere close to the boss and target the Hydrosphere with your boneshatter. GLOVES For the gloves, I recommend Grip of the Council while mapping, and SRS duration gloves for Pinnacle bosses. Frost Bomb. It has a good amount of added damage, then you use anger for even more, then divergent chance to bleed. enemy takes both the damage from the strike. Cannot be supported by Multistrike. 9. Wiki wiki. If I proc Berserk, and one totem I could easily sustain +11M DPS. (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Warrior Training. I self crafted a 11 passive cluster (magic at the moment, I clearly don't have the budget to imprint and try the life roll) I can now confirm that the divergent melee splash / hydrosphere work really well and carry my pinacle boss dps at the moment. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. 0. Then, the projectile from your own lightning bolt also hits… thus double hitting. 18 PoBs I'm running Melee Splash for both single target and clear. You need multistrike and melee splash support. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. Up to you though. - Start buying alt quality gems, like divergent srs, divergent melee splash, divergent multistrike etc. I don't know if this is the best Arakaali build, but I clear a lot of sims with just one death and they're mostly my fault. Divergent: 1% increased Duration of Cold Ailments: 100: Item acquisition. Divergent Melee Splash, Amo Withering Touch and Multi strike Reply OanSur •. Corrupted Yes. 10% less damage 45% more attack speed 3 attacks (100+122+144 = 122 avg) total avg multiplier: 59. Season 7: Return of Heroes features daring new quests, all-new heroic courts, and team-spirited NBA rewards. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Oh and pob dps doesn't Include 100% more dmg multiplier from divergent melee splash and hydrosphere. Divergent Melee Splash is a sleeper gem. What you are saying is exactly what's happening: the unmodified attack is able to hit both the sphere and the boss, then both will have a splash area around them. Now about melee splash itself, While SRS has a very small inherent "splash" on their basic attack, melee splash would easily tenfold the hit area without it. 1. spiders use viper strike. Press question mark to learn the rest of the keyboard shortcutsI managed to increase the dps of this build using the Melee Splash+Hydrosphere trick that someone here suggested. Explore economy and build overviews for the action role-playing game Path of Exile. 15% increased impale effect from 30% extra quality on impale support is also pretty strong on a champion. 1% increased Damage per Power Charge Supports any skill that hits enemies. Increased Melee Splash radius by 17%. Ditch melee splash. One thing about your write up, I think In the links section maybe add something about melee splash/divergent melee splash for clear. . I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. for. Buy. All Melee Strikes have a built in splash that is very tiny around the primary target of your strike. 5. Even this isn’t enough to save melee /s. Its true, ive tried it with different setups. Wiki wiki. And as poison needs to ramp up before it deals good damage, the more target it can hit at the same time will increase clear by a lot instead of restarting every time it kills on target and. (Divergent) Close Combat (use to replace Melee Splash when you have the gloves) Fortify (Oro's Sacrifice corrupted implicit mod) The only real explanation any gem needs here is that Combustion, critically, increases your chance to ignite: as Oro's only has a built-in 20%, you will need it to get enough to regularly ignite on each use of Flicker. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. (Divergent melee splash + Hydrosphere) 6 Feb 2022 - Updated passive tree 3. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Divergent Melee Splash is a sleeper gem. Chance to Poison Support 82%. This. Recipes. This is a MUST have. Awakened Elemental Damage with Attacks. Ancestral Call actually has a less damage modifier to it, but deals the same damage to all targets hit (maximum 3). I made quite a bit of cash in scourge with spiders. Divergent Melee Splash Support. 5% increased Area of Effect This is a Support Gem. Second feedback. Instead it just added, effectively +1 Attacks Per Second to each spider. Frost Blades creates blades off the orb,. Viper Strike Attack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)% Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. Melee Splash hits ALL surrounding target, no matter how many there are. I do run Divergent Multistrike currently even for mapping, as the extra hits from it target random enemies anyways, but Melee Splash definitly feels better in high density. Supported Skills deal Splash Damage to surrounding targets. See full list on vhpg. Combined with Herald of Ice & +strike target and melee splash provides decent clear capability even if melee. Free skill-sockets. So, yeah they aren't comparable price wise. Extending the melee range lets your actual melee attack hit the enemy from a further distance. you can simply apply arcanist brand and not spin on top of the boss to still utilize the effect. I had a Covenant drop in SSF so then spent ages farming all the parts (United in Dream, Amanamus Gaze, Surrender, poison jewels etc) I have full suppression, near block cap with rumis and bone offering and it just feels abit. Divergent Melee Splash Support, Melee Splash Support. and the melee splash off of hydrosphere, effectively making divergent melee splash a 100% more damage multiplier. Supported Skills have (0-57)% more Melee Splash Area of Effect Additional Effects per 1% Quality:. 1 Summoned Raging Spirits: 50: Phantasmal: Minions can't be Damaged for 0. GLOVES The gloves are Triad Grip with 1 red and 3. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. - Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. Found The Squire and thought about spiders build my dps is really low and can't beat sirus A8, any tips?Damage to boss while hydrosphere is active on him means your splash damage from divergent melee splash (Supported Skills deal 1% less Damage to surrounding targets (20 quality effect)) reflects from boss to sphere and back again the boss which means you deal 99% more daamge to single target. ) Bear in mind that I haven't had access to Scourge gear, but the build was still fine (up to Simulacrum 25ish - afterwards, the bosses become extremely tanky). Decent damage, but I get one/two shot if I get jumped, spiders go down, or do hard expeditions. Edit. Disclaimer: In my 3. Additional Effects per 1% Quality: Supported Attacks deal 0. GLOVES The gloves are Triad Grip with 1 red and 3. but not sure if its worth over another normal support. Trust your mind and strengthen. I've got a corrupted 21/21 version and it actually does 2% More damage to surrounding targets instead of 40% less, so I do more damage to my splash targets than the main target. . Then, make it so Melee Splash affects the target you hit with its AoE at one third to one half effect, meaning with a normal Melee Splash you'd have likely 20-30% more dmg on single targets (divergent Melee Splash giving up to 33-50% more). Divergent; Phantasmal; Most gems do not have all four types of quality; awakened support gems do not have any alternate qualities. Divergent. Good call. Quality 20. they way i solved the issue with carrion when mapping was using anomalous multistrike+awakened melee splash while using torrent's reclamation and have regular Convocation linked to a +5 enhanced along with divergent vitality and clarity slotted to vertex; it makes convocation on a 1. Chaos Orbs. Spoiler. because a 20/20 version still has -1% less damage. second one emulates the interaction with hydrosphere and divergent melee splash that basically makes the spiders hit twice per attack if the hydrosphere is on top of the boss. Oh and another important aspect of scaling here is minion jewels, Spiders scale really. but the new tree has plenty of raw damage and attack speed for you to start off with. 0c fire dot aura cluser 3. 'Melee' (A lot of the better skills push the definition a bit!) builds that explode packs. 3. Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons. Divergent Melee Splash. However, you can equip AC and hit the sphere (with Molten Strike) for 2x balls against a single enemy. She first appears to give you the Blood Crucible. Supported Skills deal Splash Damage to surrounding targets. Divergent Melee Splash Support, Melee Splash Support. Ancestral call is probably good enough that you don't need melee splash for clear, which is really useful. Get that minion dmg up to 5 aswell ASAP. sub-10ex setup : noticed divergent melee splash gone up to 5ex from 1,5 so you have to gem swap melee splash and multistrike for big bosses, melee splash is fine for any. Divergent Melee Splash Support. Divergent Melee Splash is worth it when using hydrosphere. 0c Geomancer 3. Divergent Melee Splash Support. Most Valuable Gems 3. Season 7. Reply . Awakened Unbound Ailments Support greatly increases damage and duration of Poisons on the enemy. Trade . Pulled off right it functionally doubles the spider's damage output I suppose on single target, so about 12mil Sirius/Shaper DPS. swap multistrike to kill bosses if u need or if u are doing sanctum. Hydrosphere turns Divergent Melee Splash into a 99% more damage support. Note about the gems : it just happened to snapshot my single target link, replace Vile Toxins with Divergent Melee Splash when not in a single target situation. the +1 strike target now also targets the hydrosphere and the splash dmg created from that hit can also hit the boss. Edit: there was a bug that hydrosphere only went on CD if the player hits it. Portal: Domain of Timeless Conflict. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. This built-in splash will then hit the hydrosphere -> proc your divergent melee splash (99% of main hit damage) -> The melee splash gem hit will then hit you primary target again, effectively doubling your damage. Very powerful bug on arakaali. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Swap melee splash > Multistrike for Piety boss fight Unlinked:. for. Gooood. 4. . Divergent Melee Splash Support, Melee Splash Support. Anomalous/Divergent Melee Splash: Which grants 20% increased Melee Damage/40% more Damage to surrounding targets respectively. Supported Skills deal Splash Damage to surrounding targetsOn top of running divergent melee splash, anomalous withering touch, woke minion damage, and divergent multistrike. But everything from kosis or omni does one shot you after wave 27 and the dmg is solid, but not that extreme good for 100ex+ investment. Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Also I have second Solstice Vigil with Corruption annointed, idk how much it gives, or is it the best one, but i use it for single target boss fights. Ancestral Protector Attack, Totem, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)% Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. 5% increased Damage with Bleeding This is a Support Gem. Unrelenting Timeless Maraketh Emblem is a map fragment. Chaos Orbs. second one emulates the interaction with hydrosphere and divergent melee splash that basically makes the spiders hit twice per attack if the hydrosphere is on top of the boss. Corruption. Awakened Melee Splash Support Awakened Melee Splash Support Support, Melee, Attack, Strike, AoE Icon: S Level: (1-5). It is adjacent to the Outer Cloister and the Jail. and still has some leveling to go but I solved my T16 super juiced problem for the most part by running awakened melee splash (lvl 1, 8c) rather than multistrike. divergent melee splash and slayer ascendancy covers the aoe aspect. 0d. Awakened Multistrike Support Attack, Melee, Support. - Void Beacon jewels, flesh and flame. Is it. Voidforge wants flat phys and phys damage, and lots of it. Melee Splash Support: Supported Skills have (0–10)% increased Area of Effect: 50: Anomalous Melee Splash Support: Supported Skills deal (0–20)% increased Melee. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. 4 Chaos Orbs Trade Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets [ Supported Skills. The Melee Splash thing only half? works anyways due to the skill mechanics. Well I already suspected this from personal testing but Hydrosphere+Divergent melee splash has NOT been a ~100% more damage boost for the past 2 leagues. That improved clear by a lot because you have both splash and shockwaves from stuns for clear. Since we are using Divergent Melee Splash, the splash damage will hit Hydrosphere and Hydrosphere will release the same amount of splash damage. - Amanamu's gaze update. sub-10ex setup : noticed divergent melee splash gone up to 5ex from 1,5 so you have to gem swap melee splash and multistrike for big bosses, melee splash is fine for any. Cost & Reservation Multiplier: 130% Requires Level 72 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. My first suggestion would be to upgrade your weapon via chayula blessing and get the free poison chance so you can get rid of the support gem and use something stronger. You want chaos. Supported Skills deal Splash Damage to surrounding targets- Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. Free skill-sockets. It removes the less damage and that's reflected to the boss via hydrosphere, so it goes from 50% more damage to around 100%. Corrupted Yes. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. It also grants a buff that causes the next unsupported movement skill more attack and cast speed on the next use on hit. With melee splash on Spiders they splash damage to the boss. It feels kinda jank though and from what I've seen you need some. Shield Charge Attack, AoE, Movement, Travel, Physical, Melee Level: (1-20) Cost: 10 Mana Critical Strike Chance: 5. Since we are using Divergent Melee Splash, the splash damage will hit Hydrosphere and Hydrosphere will release the same amount of splash damage. So we get around ~20M; we don't lose that much from the hydrosphere change. You can already do some shenanigans with divergent melee splash. Melee Physical Damage Support - boosts the melee DPS of your Spiders, making it a core Support Gem for this build: Void Manipulation Support - grants a high Chaos DPS Multiplier: Support Gems socketed in the Squire: Divergent Melee Splash Support - adds splash effect to your Spider's Attacks. could imagine this as idk. Contribute. Minion Damage is a support gem that increases the damage dealt by minions created by the linked skill (s). Your clear is going to be pretty terrible without melee splash for Simu, drop minion dmg for melee splash if its simulacrum specific your damage feels lacking for. 3. That will cause melee splash around. This support gem restricts the skill to swords and axes . This alongside our strike skill targeting 4 additional nearby enemies (3 from Woke Ancestral Call, 1 from Tribal Fury anoint) makes screens absolutely melt with 1/2 punches. I tested divergent melee splash and hydrosphere as well after seeing that thread, but having hydrosphere still doubled my ST damage I was also using +1 strike gloves, build was viper strike ReplyMultistrike Support Attack, Melee, Support Icon: 3 Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. PoE Most Valuable Gems 3. We also take a bunch of +melee strike range nodes on the tree (+11, and Strike Skills which target additional enemies can do so from 30% farther away). You could add melee splash as 6th if you want to, I guess that's personal preference - I find if very unnecessary, and have run even fracture maps without feeling the need. Holy Flame Totemu na Srs---- -- Melee Splash - /// - -na Multistrike---->>> <-----The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. There's lots of room for more damage if that's what you're after, mostly ghastly jewels need improving, better belt, corrupted boots, better shield (easy to craft with essence and harvest plus Aisling). Awakened Melee Splash Support causes our SRS minions to deal splash damage, which greatly increases our clear speed. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 0. The game has to generate the projectile's starting point somewhere consistently, and you don't want to generate them all on a single point in the center of the sphere because that can create really screwed up projectile path generation. 500 melee splash You attack a Rhoa in the mud flats, and then you hear Brutus scream in the distance. Divergent melee splash gets more splash damage per quality and nets a 99% as splash, which would give you a 1. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4. She can reset your Blood Crucible passives for 10 Orb. [ Supported Skills deal (1-3)% less Damage to surrounding targets ] Supported Skills have 57% more Melee Splash Area of Effect. Summon Raging Spirit. Other strike skills? Yeah big ooof I wouldn’t want to lose the additional strikes. You deal damage in a larger area when you reach. Very fun build I can kill anything in the game deathless. 0c 2 6. Free skill-sockets. Divergent/ or awakened Melee Splash - more damage for arakaali's. Also, as occultist, you want to get your hands on Witchfire Brew asap ideally :x . That being said, the increased crit dmg gem you lose for melee splash would have increased your golem dps by about 60% if they are in a 3% crit helmet. I highly recommend to put in the divergent SRS only for bossing, the movement speed which the normal gem grants is way better for mapping. - Use Divergent Melee Splash vs normal Melee Splash - alternate quality solve "less damage" output - Use Anomalous Withering Touch - 20% inc skill effect duration is a huge) - so on so forth. Boneshatter and melee splash. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. If your aim is purely simu 30 you will need a rare chest with more defences minus the mageblood. 5 ex should not be an issue. He suggests using melee splash for multistrike when mapping or divergent melee splash to help make it faster. Divergent melee splash is the strongest single target damage link for strike skills as long as. Divergent : Melee Strikes target (0–2) additional nearby Enemies: 20: Vigilant Strike: Phantasmal : Melee Hits Fortify for (0–2) seconds: 100: Support Gem /24 . Occultist is nice for the clear, but asenaths AG is also very good, combined with divergent melee splash and feeding frenzy the spirits are very agro. Per 1% Quality:1Superior2Anomalous3DivergentSupported. I really enjoyed it in expedition league but it's pretty pricey, you'll want some good cluster jewels. Also, as occultist, you want to get your hands on Witchfire Brew asap ideally :x . +0. I do run Divergent Multistrike currently even for mapping, as the extra hits from it target random enemies anyways, but Melee Splash definitly feels better in high density. Look to get both awakened minion damage and a divergent melee splash. You can frenzy charge sustain without some cheese like oros or terminus because the splash and the attack both hit. It will be useful just for the 30% support gem quality on it's own. Divergent Melee Splash is as OP as I thought it would be when I saw the mod. About. - Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. It literally doubles your DPS (you must not hit the sphere yourself though). they use their own version of viper strike, which does a small aoe. For endgame bosses, swap Melee Splash to Multistrike for more damage. Same works with stuns as well. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. For buff use bloodrage. Divergent gives full damage to everything you splash to. Afterwards, you may find her in any town or your hideout. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Awakened Fire Penetration. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. if you place hydrosphere on top of an enemy, they strike skills hit both the enemy and hydrosphere. Desecrate. I personally prefer rocking Cyclone - CWC - Desecrate - Fortify - Infused Channel - Inspiration in my 6L Business, Economics, and Finance. Every target hit will splash, hydrosphere can be hit and splashed off. Awakened Melee Splash Support has been added to the game. Awakened gives 38% less but +1 level to strike skills. Use anomalous convocation for the 40% minion move speed. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences), increased duration support, enlighten (manamanagement) convocation, vaal anomalous skeletons/ absolution/ chaos. Elaborating more on what I. For melee splash itself, you would want to run divergent melee splash in an ideal setup as it has 99% of main target damage as splash; which is essentially the same damage on. Swap melee splash > Multistrike for Piety boss fight Unlinked:. But please make sure to switch. Your journey from Level 1 to Level 40 will be. Supported Skills deal Splash Damage to surrounding targetsraw minion damage and attack speed are your best bets. 20. 1. Player hits disable the hit-splash mechanic of Hydrosphere and sends it into a one second cooldown. The clear is also fine without melee splash thanks to Occy pops. (Divergent) Close Combat (use to replace Melee Splash when you have the gloves) Fortify (Oro's Sacrifice corrupted implicit mod) The only real explanation any gem needs here is that Combustion, critically, increases your chance to ignite: as Oro's only has a built-in 20%, you will need it to get enough to regularly ignite on each use of Flicker. It requires Level 18. Disclaimer: In my 3. Level 20. Divergent Melee Splash Support - adds splash effect to your Spider's Attacks. If you don t do any bossing don t invest in Awakened Multistrike get divergent melee splash if you haven t yet. Melee minions, with divergent melee splash, they are basically hitting enemies twice Projectile attack builds, with vengeant cascade, your projectile hits an enemy twice (must only have exactly 1 split or 1 pierce, no fork no chain) On top of my head these are some of the stuff i can think off. for. Divergent/ awakened melee splash - more damage. Alternative body: Level 10 Added Fire damage is 25% phys gained as fire. Tribal Fury or Gloves. Divergent melee splash helps a ton. Managing the chaos storms can be difficult and was probably the cause of several of your deaths. Quality 20. So looking for a solution, I tossed Divergent Melee Splash into the golem links (replacing damage on full life) This move dropped my dps value to 89 million, but gave the golems LOTS more clear speed. Although we lose the default Area of Effect. Level: 1–5. 50 sec Critical Strike Chance: 5. At that point you're sacrificing so much damage, why even go HS. Divergent Pride: "Nearby Enemies have -5% to Physical Damage Reduction", which can translate in a damage multiplier. Divergent Melee Splash Support. Divergent: Maximum 0. Defiance Banner. There's lots of room for more damage if that's what you're after, mostly ghastly jewels need improving, better belt, corrupted boots, better shield (easy to craft with essence and harvest plus Aisling). That improved clear by a lot because you have both splash and shockwaves from stuns for clear. Gem upgrades.